Boz Universe

Magic

Aeromancy

The air element: how strong your air moves are, which you can use, and how much energy you hold.

Group
Magic
Title it gives
Windcaller
Grows your stats
Intelligence (60%), Dexterity (40%)
Head start
No people starts with it

How it grows

Like every skill it runs from 0 to 100 and rises a tenth of a point at a time as you use it: quickly while it is low, hardly at all on work far beneath you. Using it trains it. Element skills rise with every move you cast.

All your skills together hold 700 points. Set Aeromancy to rise, fall or hold in the Skills window (K). A people that is good at it starts 10 points higher, 15 on its own path, and raises it a fifth more often for life.

Using it can also raise your stats a point at a time, leaning towards: Intelligence (60%), Dexterity (40%).

Titles

When Aeromancy is your best skill, it names you:

  • 30 Neophyte Windcaller
  • 40 Novice Windcaller
  • 50 Apprentice Windcaller
  • 60 Journeyman Windcaller
  • 70 Expert Windcaller
  • 80 Adept Windcaller
  • 90 Master Windcaller
  • 100 Grandmaster Windcaller

Air: the moves

The free element: wind that pushes, lifts and carries you. Light on damage, unmatched at moving and at keeping foes away.

MoveWordsNeedsEnergyCooldownRangeWhat it does
Air BlastAnemos061 s4 tilesA punch of air that throws foes back.
Gust DashRipe1083 sThe wind carries you a long way in an instant; nothing touches you on the way.
Air ShieldAspis201620 sA whirl of air round you: half of all arrows and bolts are turned aside.
VortexDine35209 s9 tilesA whirlwind at a spot you choose drags everyone near it into the middle.
CycloneTreeKyklon553014 sSends a tearing column of wind along the ground in front of you.
WindwalkTreeZephyros451425 sThe wind at your back: half again as fast for 12 seconds.
Calm BreathTreeGalene502020 sA still breath that spreads: foes near you forget their anger for 8 seconds unless struck.

Moves marked Tree also need their place taken in the Aeromancy tree below. A tile is 1.4 metres.

The Aeromancy tree

Every 10 points of Aeromancy gives a point to spend here. Some places need another first; some ask you to choose one or the other. Unlearn the whole tree for gold with F4.

Storm Wind

Wind as a weapon.

  1. Gale Force3 ranks

    +6% air damage per rank.

  2. Cyclone1 rank

    Opens Cyclone.

    Needs Gale Force

Flight

Wind that carries you.

  1. Featherfoot2 ranks

    Gust Dash carries you 2 tiles further per rank.

  2. Windwalk1 rank

    Opens Windwalk.

    Needs Featherfoot

Spirit

The calm in the eye of the storm.

  1. Light Breath2 ranks

    Air moves cost 6% less energy per rank.

  2. Calm Breath1 rank

    Opens Calm Breath.

    Needs Light Breath

More in the guide: Elements · All skills