Nature
Sailing
Handling a boat: a raft, a rowboat, a longship. The better you are, the quicker and nimbler your boat; each boat is made for a level of skill, and below it it's slow and clumsy. Sailing teaches it.
- Group
- Nature
- Title it gives
- Mariner
- Grows your stats
- Strength (50%), Dexterity (50%)
- Head start
- No people starts with it
How it grows
Like every skill it runs from 0 to 100 and rises a tenth of a point at a time as you use it: quickly while it is low, hardly at all on work far beneath you. Doing it trains it: each taming try, each ride, each night by the fire.
All your skills together hold 700 points. Set Sailing to rise, fall or hold in the Skills window (K). A people that is good at it starts 10 points higher, 15 on its own path, and raises it a fifth more often for life.
Using it can also raise your stats a point at a time, leaning towards: Strength (50%), Dexterity (50%).
Titles
When Sailing is your best skill, it names you:
- 30 Neophyte Mariner
- 40 Novice Mariner
- 50 Apprentice Mariner
- 60 Journeyman Mariner
- 70 Expert Mariner
- 80 Adept Mariner
- 90 Master Mariner
- 100 Grandmaster Mariner
More in the guide: Pets, riding and flying · All skills