Magic
Geomancy
The earth element: how strong your earth moves are, which you can use, and how much energy you hold.
- Group
- Magic
- Title it gives
- Stonecaller
- Grows your stats
- Intelligence (60%), Strength (40%)
- Head start
- No people starts with it
How it grows
Like every skill it runs from 0 to 100 and rises a tenth of a point at a time as you use it: quickly while it is low, hardly at all on work far beneath you. Using it trains it. Element skills rise with every move you cast.
All your skills together hold 700 points. Set Geomancy to rise, fall or hold in the Skills window (K). A people that is good at it starts 10 points higher, 15 on its own path, and raises it a fifth more often for life.
Using it can also raise your stats a point at a time, leaning towards: Intelligence (60%), Strength (40%).
Titles
When Geomancy is your best skill, it names you:
- 30 Neophyte Stonecaller
- 40 Novice Stonecaller
- 50 Apprentice Stonecaller
- 60 Journeyman Stonecaller
- 70 Expert Stonecaller
- 80 Adept Stonecaller
- 90 Master Stonecaller
- 100 Grandmaster Stonecaller
Earth: the moves
The steadfast element: stone thrown, raised and shaken. Raises walls that stand for a while, and specialists move metal, lava and sand.
| Move | Words | Needs | Energy | Cooldown | Range | What it does |
|---|---|---|---|---|---|---|
| Stone Throw | Steinn | 0 | 8 | 1.3 s | 9 tiles | Tears a stone from the ground and hurls it. |
| Earth Spike | Broddr | 15 | 14 | 5 s | 8 tiles | A spike of stone bursts up under a foe and stuns it. |
| Stone Wall | Gardr | 25 | 16 | 10 s | 8 tiles | Raises a wall of stone where you choose. Nothing passes it until it crumbles. |
| Quake | Skjalfti | 40 | 22 | 9 s | Stamp the ground and it shakes everyone near you off their feet. | |
| Iron SkinTree | Jarnhud | 45 | 20 | 30 s | Draws the iron in the earth over your skin: +15 armour for 20 seconds. | |
| Magma PoolTree | Hraun | 55 | 26 | 11 s | 10 tiles | Melts the ground into a pool of lava that burns whoever stands in it. |
| Sand VeilTree | Sandr | 45 | 18 | 15 s | A storm of sand round you: foes caught in it miss half their blows for 5 seconds. |
Moves marked Tree also need their place taken in the Geomancy tree below. A tile is 1.4 metres.
The Geomancy tree
Every 10 points of Geomancy gives a point to spend here. Some places need another first; some ask you to choose one or the other. Unlearn the whole tree for gold with F4.
Metal
The iron hidden in stone.
Bedrock3 ranks
+6% earth damage per rank.
Iron Skin1 rank
Opens Iron Skin.
Needs Bedrock
Steady Stance2 ranks
Earth moves cost 6% less energy per rank.
Lava
Stone melted to fire.
Magma Pool1 rank
Opens Magma Pool.
Molten Core1 rank
Magma Pools last 3 seconds longer.
Needs Magma Pool
Sand
Stone ground fine.
Sand Veil1 rank
Opens Sand Veil.
Great Wall2 ranks
Stone Wall is 2 tiles longer per rank.
More in the guide: Elements · All skills