Boz Universe

Magic

Hydromancy

The water element: how strong your water moves are, which you can use, and how much energy you hold.

Group
Magic
Title it gives
Tidecaller
Grows your stats
Intelligence (80%), Dexterity (20%)
Head start
No people starts with it

How it grows

Like every skill it runs from 0 to 100 and rises a tenth of a point at a time as you use it: quickly while it is low, hardly at all on work far beneath you. Using it trains it. Element skills rise with every move you cast.

All your skills together hold 700 points. Set Hydromancy to rise, fall or hold in the Skills window (K). A people that is good at it starts 10 points higher, 15 on its own path, and raises it a fifth more often for life.

Using it can also raise your stats a point at a time, leaning towards: Intelligence (80%), Dexterity (20%).

Titles

When Hydromancy is your best skill, it names you:

  • 30 Neophyte Tidecaller
  • 40 Novice Tidecaller
  • 50 Apprentice Tidecaller
  • 60 Journeyman Tidecaller
  • 70 Expert Tidecaller
  • 80 Adept Tidecaller
  • 90 Master Tidecaller
  • 100 Grandmaster Tidecaller

Water: the moves

The patient element: water that flows round a foe, turns to ice, or closes a wound. The only element that heals.

MoveWordsNeedsEnergyCooldownRangeWhat it does
Water WhipUisce Lasc061 s5 tilesA lash of water that snaps a foe back.
Ice SpikesOighear15145 sA row of ice spears bursts up in front of you and chills all it hits.
Mending WaterLeigheas0126 sGlowing water wrapped round your wounds closes them.
Tide SurgeTonn35187 s5 tilesA wall of water rushes out and sweeps foes away.
Healing TideTreeTaoide Leighis452412 sHeals you and your pets and companions near you.
Deep FreezeTreeSioc502410 s8 tilesEncases a foe in ice, unable to move or strike.
Root SnareTreeFreamh45209 sDraws the water in the ground up as vines that grip everyone near you.

Moves marked Tree also need their place taken in the Hydromancy tree below. A tile is 1.4 metres.

The Hydromancy tree

Every 10 points of Hydromancy gives a point to spend here. Some places need another first; some ask you to choose one or the other. Unlearn the whole tree for gold with F4.

Healing

Water that mends you and yours.

  1. Gentle Hands3 ranks

    +10% healing per rank.

  2. Healing Tide1 rank

    Opens Healing Tide.

    Needs Gentle Hands

  3. Still Waters2 ranks

    Water moves cost 6% less energy per rank.

Ice

Water hardened to hold and to cut.

  1. Bitter Cold3 ranks

    +6% water damage per rank.

  2. Deep Freeze1 rank

    Opens Deep Freeze.

    Needs Bitter Cold

  3. Glacier1 rank

    Deep Freeze holds 2 seconds longer.

    Needs Deep Freeze

Growth

The water in living things.

  1. Root Snare1 rank

    Opens Root Snare.

More in the guide: Elements · All skills