Gathering
Mining
Dig ore and stone from rock with a pickaxe or shovel. Smelting turns ore into ingots.
- Group
- Gathering
- Title it gives
- Miner
- Grows your stats
- Strength (100%)
- Head start
- Inca (most of all Children of Mama Killa)
How it grows
Like every skill it runs from 0 to 100 and rises a tenth of a point at a time as you use it: quickly while it is low, hardly at all on work far beneath you. Every try trains it, by how hard the finds you could make are. A full backpack stops the work.
All your skills together hold 700 points. Set Mining to rise, fall or hold in the Skills window (K). A people that is good at it starts 10 points higher, 15 on its own path, and raises it a fifth more often for life.
Using it can also raise your stats a point at a time, leaning towards: Strength (100%).
Titles
When Mining is your best skill, it names you:
- 30 Neophyte Miner
- 40 Novice Miner
- 50 Apprentice Miner
- 60 Journeyman Miner
- 70 Expert Miner
- 80 Adept Miner
- 90 Master Miner
- 100 Grandmaster Miner
The Mining tree
Every 10 points of Mining gives a point to spend here. Some places need another first; some ask you to choose one or the other. Unlearn the whole tree for gold with F4.
Deep Delver
More from every vein.
Rich Veins3 ranks
+10% chance per rank to dig up twice as much.
Strong Back2 ranks
You swing the pick 15% faster per rank.
Needs Rich Veins
Motherlode1 rank
Another +20% chance to dig up twice as much.
Needs Strong Back
Prospector
Rarer ore, found faster.
Keen Eye3 ranks
Rarer ores turn up 20% more often per rank.
Lore of Stone1 rank
Rare ores turn up twice as often again.
Needs Keen Eye
What you can find
Your skill decides which finds can come up; better skill makes rare finds more likely. The tool in your hand must also be hard enough.
| Find | From skill | Where |
|---|---|---|
| 0 | Anywhere it can be worked | |
| 0 | Anywhere it can be worked | |
| 0 | Anywhere it can be worked | |
| 5 | tin veins | |
| 10 | coal veins | |
| 15 | Anywhere it can be worked | |
| 20 | Anywhere it can be worked | |
| 30 | Anywhere it can be worked | |
| 35 | Anywhere it can be worked | |
| 40 | Anywhere it can be worked | |
| 45 | silver veins | |
| 45 | Anywhere it can be worked | |
| 50 | Anywhere it can be worked | |
| 55 | Anywhere it can be worked | |
| 60 | Anywhere it can be worked | |
| 65 | deep veins | |
| 65 | ember veins | |
| 65 | Anywhere it can be worked | |
| 65 | sky veins | |
| 65 | tide veins | |
| 75 | seam veins | |
| 75 | Anywhere it can be worked | |
| 85 | Anywhere it can be worked |
What you can make (12)
Below the first number you can't make it; at it you succeed half the time; at the second, every time. A failed try loses half the ingredients.
| Makes | Skill | Needs | At |
|---|---|---|---|
| 0 to 40 | forge | ||
| 0 to 40 | forge | ||
| 10 to 50 | forge | ||
| 20 to 60 | forge | ||
| 35 to 75 | forge | ||
| 45 to 85 | forge | ||
| 50 to 90 | forge | ||
| 65 to 100 | forge | ||
| 65 to 100 | forge | ||
| 65 to 100 | forge | ||
| 70 to 100 | forge | ||
| 80 to 110 | forge |
More in the guide: Gathering and materials · All skills